Super Space Bros.
This is my 2D platformer project for the 2nd course in the Game Design and Development with Unity 2020 Specialization from MSU and Coursera. The modifications I made include the following:
- Level 1 is a tile-for-tile recreation of World 1-1 from the original Super Mario Bros. for the NES using the assets provided (Basic Enemies = Goombas, Tough Enemies = Koopas, Health pickups = super mushrooms, Score pickups = coins, etc.)
- Level 2 is a tile-for-tile recreation of World 1-2 from the original Super Mario Bros. for the NES using the assets provided
- Level 3 is a tile-for-tile recreation of World 1-3 from the original Super Mario Bros. for the NES using the assets provided
- Recolored the waypoint enemy and established its waypoints to move up and down in a similar pattern to a Paratroopa for Level 3
- Player speed and jump height were increased to fit the level layout
- Background music was changed for levels 2 & 3 to fit the theme of each level and provide a diverse soundtrack
- The instructions tab on the main menu was fleshed out to include information such as a story synopsis & controls
- The credits tab on the main menu was fleshed out to include my name and special thanks
Credits
Created by Emanuel Mesak
Special thanks:
- Rick N. Bruns from www.NESMaps.com for providing the layouts of the original Super Mario Bros. levels used as a reference when creating this game
- Shigeru Miyamoto and the entire original team behind Super Mario Bros. for the inspiration behind these level designs
Status | Released |
Platforms | HTML5, Windows, macOS |
Author | WumpaIsland |
Genre | Platformer |
Made with | Unity |
Tags | 2D |
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